You also get a pepper grinder for long-range shooting. It’s for slicing and dicing–if you didn’t realize by the gameplay trailer I posted, this game is a bit bloody. There are many ways to defeat your enemies–I’ll start off with your weapons–you see on the cover art she’s wielding a fancy butcher knife. I haven’t played as many games as I should have, but I think I’ve played a fair enough amount to note that the gameplay in “Madness Returns” is very unique, overall. I’d like to note that the cutscenes are done 2D-style, not unlike illustrations pulled from a children’s book or a wood carving. I should probably include that it’s one of those platform/adventure games, so it’s a great deal of fun being a view/searching for where to go next. Each “area”–for example, the first stage, which somewhat resembles an enchanted forest with too many toadstools, is littered with shells, waterfalls, glowing flowers, bugs–let’s just say if I were watching someone play this game it wouldn’t be a bad idea to… be under some sort of influence. The graphics are decent–somewhere between “Twilight Princess” and “CoD: Black Ops”–but the actual design of the environment is in no way lacking. I jumped right in and entered the macabre world of “Madness Returns”. I can’t compare the sequel to the first game because I haven’t actually played the first game, but purchasing the second game gives you the opportunity to start from game one if you’d like, for free (download).
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